Using the primitive concept of a 2D circle and a 1D mass to develop spatial concepts and how relationships of the space between objects can be used to represent a brief.
From our Digital Communications 2 lecture. We were given a sketch up model of a house with landforms. Fully rendered using Twinmotion. A fun and fast rendering software to generate videogame-like-graphics. Will be useful when presenting ideas to clients of my designs.
Initial sketch is of the cascading ponds at Gloucester services with perennials, marginal grasses, and small shrubs. Tried out a number of techniques in photoshop to generate the various textures and lighting effects.
An exercise in quick sketching. When learning more about the task I instantly regretted my path choice as I spent too long mentally calculating the path meanders from viewpoints and less time honing a sketch. The Route... View from A down path and view inside the first feature, a well. View of the path having scaled the well wall, and view from inside the second feature, The Egg Hedge. Having crawled through the egg hedge, you're back on the path only to catch a view of the largest chair ever made. Lord knows how they managed to sit up there! We've done it. We've made it to B. Hugo's been hovering above in his balloon. You've made it into his basket and ascended again. Let us see this wacko route in its entirety. Wow, what a crazy ride. I think I need a lie-down.
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